Guess Who
Using the Guess Who board game, students modify the game to reduce bias and then experiment with algorithms to find the hidden character.
Using the Guess Who board game, students modify the game to reduce bias and then experiment with algorithms to find the hidden character.
Ethics and AI is a blueprint for a 4 week exploration of moral philosophy (ethics) and the application of ethics to artificially intelligent technologies. The…
Teachers Quick-Start Guide Kode5 courses let K-5 teachers with no experience, training, prep time or budget bring computer science learning to their classroom. To get a…
Today’s farms are beginning to look a lot more like smart cities. Growers are using modern techniques like sensors, computer vision, and artificial intelligence to…
Students will explore Natural Interaction as a concept and then use an online platform to train an AI to recognize different expressions. Could be adapted…
In this lesson students will explore some different AI online tools for creating art. Students will also debate and define what art is and who…